Tools

Swarm Bunker Lust Defense Stage Progress Tracker

Log each defense night to spot coverage gaps, bond mismatches, and scrap bottlenecks.

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Stage Progress Tracker

Repeat failures on the same chapter usually share one cause: wrong turret angle, missing AoE, inactive bond shift, or under upgraded MG. This stage tracker gives you a repeatable log for Swarm Bunker Lust Defense—copy the template into a spreadsheet or print and pencil in results after each defense night.

Pair chapter names with Walkthrough. When a row looks wrong, jump to Turrets guide, Weapons tier list, or Bond system based on the failure column.

How to use this tracker

  1. Before defense — Note duty heroine (Celine, Lina, Nora) and active loadout.
  2. After defense — Record clear/fail, leak count, bunker integrity %, bond tier snapshot.
  3. Notes — Map type (funnel/wide/armor), input device if on Steam Deck, scrap earned.
  4. Action — One line fix before replay (e.g. “add artillery”, “swap Nora shift”).

Review every five rows—patterns beat guessing your next purchase on Upgrade checklist.

Tracker template (markdown table)

Copy below into your notes app:

ChapterClear?LeaksIntegrity %DutyBondPrimary gunTurret 1Turret 2ScrapNotes / fix
Act I-1
Act I-2
Act I-3
Act I boss
Act II-1
Act II-2
Act II-3
Act II boss
Act III-1
Act III-2
Act III fin

Add rows for optional elite toggles or replay farms documented in Walkthrough.

Column definitions

Chapter — Wiki or in-game name; keep consistent for patch comparisons on Updates.

Clear? — Y/N; partial clears count as fail if integrity hit zero.

Leaks — Enemies that reached the bunker interior; 0–3 acceptable on first clear, investigate ≥4.

Integrity % — End-of-wave bunker HP; under 50% with clear signals weak AoE.

Duty — Active shift heroine; wrong duty explains missing bond buffs.

Bond — That heroine’s tier at wave start; scene locks show here if tier too low (Unlock scenes).

Primary gun / Turrets — Shorthand (HMG, RL, SG / auto, art, flame) for build tracking vs Best Build.

Scrap — End balance; sudden drops mean over-upgrading before coverage fixed.

Notes / fix — One actionable line only.

Failure diagnosis cheat sheet

SymptomLikely causeCheck
Many leaks, high integrityWrong lane aim / bad turret arcTurrets guide
Few leaks, integrity collapseArmor elitesRL, artillery, Lina shift
Breach rush spikesFunnel map without shotgun/flameNora duty
Slow kills, no leaksUnder upgraded MGUpgrade checklist
Random fail after patchBalance changeUpdates + Tier List hub

Bond and scene tracking extension

Add optional columns for scene hunters:

Scene flagDialogue seen?CG unlocked?

Use Unlock scenes codes in Scene flag cells.

Weekly review ritual

  • Highlight rows with 2+ fails
  • Compare duty heroine to map type table on Characters hub
  • Adjust next purchases only after pattern confirmed
  • Archive pre-patch rows when Updates changes armor or turret stats

Demo vs full game

Demo (app 4431200) stops before Act III rows—mark DEMO END on last valid chapter. Full game continues through finales; NG+ chapters get suffix ”+” in chapter column.

Export tips

Spreadsheet filters on Leaks ≥ 4 quickly show problem maps. Sort by Scrap ascending to find economy bottlenecks. Share anonymized rows in Wiki review threads when asking for build help—no save file needed.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How many leaks is acceptable?

0–3 on first clear is normal on hard chapters; investigate 4+ or any integrity zero event.

Should I log hub dialogue?

Optional scene columns help; combat-only players can skip.

Can I track multiple playthroughs?

Duplicate the table with save slot or date header rows.

What if chapter names differ by language?

Use Act-# notation from [Walkthrough](/guides/walkthrough/) for locale-agnostic logs.

Does tracker replace tier lists?

No—it tells you when to apply [Weapons tier list](/tier-list/weapons/) advice to your save.